Not that story has ever been the most important factor in a Doom game. It bounces around dimensions rapidly and key narrative information is often conveyed through overwrought lore entries.
Once ensconced, the plot doesn't get much better. For those who were interested in the story of the last game and would like to connect the two, it plays as though several chapters have been skipped. Which is an early indication of the problems at the core of Doom Eternal: hell priests? Who? What? It feels like immediate whiplash, as if you've been thrust into a story that's already half over with no clear indication of how you arrived. He's part of a triumvirate that, if not stopped, will usher in the complete destruction of the planet. As the Doom Slayer-a mythic hunter of demons, shotgun always in hand-you're hunting down a hell priest in a fortress above a ruined, monster-infested Earth. It's immense, messy, and, unfortunately, not nearly as good as the original.ĭoom Eternal, which comes out Friday for PC, PlayStation 4, Xbox One, and Google Stadia, begins with a disorienting immediacy. And the story has gone full maximalist, a Heavy Metal short that spans 15 hours. There are more enemies, more weapons, more elements in the sandbox of combat. Instead of Mars, it's the entirety of human civilization that is under siege by demons from hell.
Doom Eternal is that sequel, and it immediately sets to work upping the ante.